Making a clean roblox intro screen script for your game

If you want to make your game feel professional, you need a good roblox intro screen script to welcome players before they jump into the action. First impressions are a big deal in the Roblox world. When a player clicks on your game, the last thing you want is for them to be dropped into a chaotic spawn point without any context. A smooth intro screen gives your project that "finished" look and lets people know they're playing something high-quality.

In this article, we're going to walk through how to set up a functional intro screen without overcomplicating things. We'll cover the UI setup, the actual coding part, and how to make the transition into the game look buttery smooth.

Getting the UI Ready First

Before we even touch a roblox intro screen script, we have to build the stuff that the script is going to move around. You can't code a button that doesn't exist!

Start by heading over to the StarterGui in your Explorer window. Right-click it and insert a ScreenGui. A little tip: make sure you toggle the "IgnoreGuiInset" property in the Properties window. If you don't, your intro screen might have a weird little gap at the very top of the screen where the Roblox top bar sits.

Inside that ScreenGui, you'll want to add a Frame. This is your background. Stretch it out so it covers the whole screen. You can make it a solid color, or if you're feeling fancy, you can use a VideoFrame or an ImageLabel.

Next, add a TextButton. This is what the player will click to actually start playing. Style it however you want—round the corners with a UICorner, change the font to something that fits your game's vibe, and maybe add a little hover effect later on.

Writing the roblox intro screen script

Now for the fun part. We need to tell the game what to do when the player joins and what happens when they hit that "Play" button. For this, you'll need a LocalScript. You should place this script directly inside your ScreenGui or inside the Play button itself. Personally, I like keeping it in the ScreenGui so I can manage everything in one spot.

Here's the basic logic we're going for: 1. The game loads. 2. The UI is visible, and the player's character is frozen or hidden. 3. The player clicks "Play." 4. The UI fades out or slides away. 5. The player gets control of their character.

In your roblox intro screen script, you'll want to use TweenService. This is a built-in Roblox tool that makes things move smoothly instead of just "teleporting" from one state to another. Without tweening, your intro will feel clunky and cheap.

Why TweenService matters

If you just set the visibility of your frame to "false" the moment someone clicks the button, it's jarring. It's like turning off a light in a dark room. Using TweenService lets you fade the transparency from 0 to 1 over a second or two. It gives the player's eyes a moment to adjust and makes the whole experience feel more cinematic.

You'll also want to make sure you're referencing the Players service and the LocalPlayer. This ensures that the script only affects the person who just joined, not everyone else who is already in the game.

Handling the Camera

A really common mistake I see in many games is having a static UI but the camera is just stuck behind the player's head while they wait to click play. It looks a bit messy.

If you want to level up your roblox intro screen script, you should manipulate the camera. You can set the CameraType to Scriptable and point it at a nice scenery part you've placed somewhere in your map.

Imagine the player joins, and instead of seeing their own character's back, they see a beautiful sunset over your game's main city or a spooky shot of a forest. It sets the mood immediately. When they hit play, you just set the CameraType back to Custom, and the camera snaps right back to the player. It's a simple trick, but it makes a massive difference in how professional the game feels.

Adding some polish with Blur

Another cool trick is using the BlurEffect. You can put a Blur object inside the Lighting folder. In your script, you can set the blur size to something like 20 when the menu is open.

When the player clicks the button to start, your roblox intro screen script can tween that blur down to zero at the same time the UI fades out. This creates a "focusing" effect that makes it feel like the player is waking up or entering the world. It's these small details that keep players from leaving after thirty seconds.

Don't forget the Sound

While we're talking about polish, let's talk about audio. A silent menu is a boring menu. Grab a nice ambient track from the Creator Store and put it in your UI. You can have the script start the music as soon as they join and then slowly fade the volume down once they press play. Just make sure the music isn't too loud or annoying—nobody likes being blasted with 100% volume music the second they join a game.

Common Pitfalls to Avoid

I've seen a lot of people struggle with their roblox intro screen script because of timing issues. Sometimes the script runs before the game has fully loaded everything, which can lead to errors. Using game:IsLoaded() or WaitForChild() is your best friend here. Don't just assume the "Play" button exists the millisecond the script starts. Tell the script to wait for it.

Another big one is the "ResetOnSpawn" property. On your ScreenGui, there's a checkbox called ResetOnSpawn. For an intro screen, you usually want to turn this OFF. If you leave it on, the intro screen might pop back up every single time the player's character dies and respawns. That is a one-way ticket to making your players quit in frustration. You only want them to see the intro once per session.

Testing your script

Once you've got your code written and your UI looking sharp, hit the Play button in Roblox Studio. Pay attention to the transitions. Is the fade too fast? Does the camera snap back too aggressively?

If something feels off, tweak the numbers in your TweenInfo. Sometimes a 0.5-second fade is better than a 2-second fade. You want it to be stylish, but you also don't want to make the player wait forever to actually play the game. Most people have pretty short attention spans, so keep the intro snappy.

Wrapping things up

Building a roblox intro screen script isn't just about making things look pretty—it's about controlling the player's entry into your world. It gives you a chance to show off your map, set the tone with some music, and give the player a second to breathe before they start playing.

By using TweenService, managing your camera properly, and avoiding common mistakes like leaving "ResetOnSpawn" checked, you'll end up with a menu that looks like it was made by a professional studio. It's one of those small investments in time that pays off big in player retention. So, get into Studio, start messing around with those frames and tweens, and see what kind of vibe you can create for your game. Happy developing!